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Unity - Scripting API: SerializedProperty.DuplicateCommand
Version: Unity 6.5 (6000.5)
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    SerializedProperty.DuplicateCommand

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    Declaration

    public bool DuplicateCommand();

    Description

    Duplicates the array element referenced by the SerializedProperty.

    Used to insert another element in the array, initialized to the same contents as the SerializedProperty. Additional resources: InsertArrayElementAtIndex

    using UnityEditor;
    using UnityEngine;

    public class SerializedPropertyDuplicateCommandExample : ScriptableObject { public string[] m_Data;

    [MenuItem("Example/SerializedProperty/DuplicateCommand Example")] static void MenuCallback() { SerializedPropertyDuplicateCommandExample obj = ScriptableObject.CreateInstance<SerializedPropertyDuplicateCommandExample>(); obj.m_Data = new string[] { "A", "B", "C" };

    SerializedObject serializedObject = new SerializedObject(obj); SerializedProperty arrayProperty = serializedObject.FindProperty("m_Data");

    SerializedProperty element1 = arrayProperty.GetArrayElementAtIndex(1); element1.DuplicateCommand(); element1.DuplicateCommand();

    // Last entry has been shifted from index 2 to index 4 SerializedProperty lastElement = arrayProperty.GetArrayElementAtIndex(4); lastElement.DuplicateCommand();

    serializedObject.ApplyModifiedProperties();

    // Outputs "A B B B C C" Debug.Log("Final array contents: " + string.Join(" ", obj.m_Data)); } }

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