std::unreachable
cppreference.com
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[[noreturn]] void unreachable(); |
( C++23) | |
__cpp_lib_unreachable |
202202L |
(C++23) | std::unreachable
|
[[noreturn]] inline void unreachable()
{
// .
// ,
// noreturn.
#ifdef __GNUC__ // GCC, Clang, ICC
__builtin_unreachable();
#elifdef _MSC_VER // MSVC
__assume(false);
#endif
}
|
#include <vector>
#include <cassert>
#include <cstddef>
#include <cstdint>
#include <utility>
struct Color { std::uint8_t r, g, b, a; };
// , .
void generate_texture(std::vector<Color>& tex, std::size_t xy)
{
switch (xy) {
case 128: [[fallthrough]];
case 256: [[fallthrough]];
case 512: /* ... */
tex.clear();
tex.resize(xy * xy, Color{0, 0, 0, 0});
break;
default:
std::unreachable();
}
}
int main()
{
std::vector<Color> tex;
generate_texture(tex, 128); // OK
assert(tex.size() == 128 * 128);
generate_texture(tex, 32); //
}
:
Segmentation fault
assume]](C++23) |
, true ( ) |
(C++20) |
, ( ) |
C unreachable
| |
| 1. | GCC: __builtin_unreachable
|
| 2. | Clang: __builtin_unreachable
|
| 3. | MSVC: __assume
|