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nodeeditor
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ConnectionGraphicsObject.cpp
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Commits on Feb 10, 2019
Add connection created/deleted slots to nodedatamodel (#175) (#211)
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Commits on Oct 15, 2018
Fix dereferencing nullptr (#194)
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sindney
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Commits on Jun 6, 2018
Prefer for loop over lambda (#181)
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Commits on Apr 15, 2018
Implement Converters separately from DataModels (#148)
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Commits on Jun 8, 2017
Remove debug output (#98)
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Commits on May 7, 2017
Allow node/connection moving-seliction lock (#90)
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Commits on Mar 18, 2017
Add signals to hover and hoverLeft (#68)
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Commits on Jan 30, 2017
Implement automatic insertion of typecast nodes (#52)
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Fix windows build with namespaces
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Introducet QtNodes namespace (#40)
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Commits on Jan 8, 2017
Have the connection signal be non-const (#37)
rosalyntg
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Make Nodes uniques owned by FlowScene instead of using shared_ptr (#38)
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Commits on Nov 28, 2016
Use references instead of pointers
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Commits on Nov 25, 2016
Allow multiple out connections
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Commits on Nov 7, 2016
Fix #21. Make connections selectable and removable
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Commits on Sep 25, 2016
Shrink incompatible node ports on connection hover
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Commits on Sep 22, 2016
Repaint both ends of connection synchronously on node move
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Commits on Sep 14, 2016
Fix 1 on Github. Adjust code to VisualStudio build
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Commits on Aug 21, 2016
Fix #14. Implement data transfer between nodes
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Commits on May 29, 2016
Fix #10. Use smart pointers for referencing Nodes and Connections
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Commits on Apr 25, 2016
Improve Connection-Node interaction
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Commits on Apr 20, 2016
#9 Correct type names
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Commits on Apr 17, 2016
Use NodeDataModels
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Commits on Apr 16, 2016
Use smart pointers where possibe. Resolve #5
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Commits on Apr 15, 2016
Improve code readability
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Fix #4 drawing glitches caused by connections caching
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Commits on Dec 20, 2015
Improve reactions
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Use dashed lines for dragging connections
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Commits on Dec 17, 2015
Improve ConnectionBlurEffect
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Commits on Dec 16, 2015
Try blur effect for glowing connections
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Commits on Dec 13, 2015
React to possible connections
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Refactor Node
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Fix painting artefacts
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Cache background, improve ConnectionPainter
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Delete hanging connections
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