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Gamebro is a retro-inspired game engine GUI built with Python and Pygame — a twist on the legendary Gameboy, but made for building 2D games with style, ease, and a ton of custom potential.
Think Unity, but vibin’ on 16-bit aesthetics and simplicity. 💾🕹️
pip install -r requirements.txtpython gamebro_gui.pyThat’s it. A clean GUI will launch. You can:
Global:
Sprites:
Groups:
Navigation:
Inspector:
Tip: Most actions require a sprite or group to be selected. Use the mouse to select items in the Sprites or Groups panel.
Here's what a saved project file might look like:
# -*- coding: utf-8 -*-
from gamebro import Sprite, SpriteGroup, entitify
from ursina import *
import sys
import os
from ursina.prefabs.first_person_controller import FirstPersonController
# Project: MyGame
# Created by GameBro Studio
app: Ursina = Ursina(title="MyGame")
window.title = "MyGame"
if os.path.exists(os.path.join("assets", "icon.ico")):
window.icon = os.path.join("assets", "icon.ico")
window.exit_button.visible = False
window.borderless = True
player = FirstPersonController(position=(0, 5, 0))
player.gravity = 1
platform: Entity = Entity(model='cube', color=color.green, scale=(10, 1, 10), position=(0, 0, 0), collider='box')
bro: Sprite = Sprite(customdata={'x': 0, 'y': 0, 'visible': True, 'color': 'white'}, name="bro")
E_bro: Entity = entitify(bro)
def input(key: str) -> None:
if key == "escape":
sys.exit()
def update() -> None:
pass
app.run()You can write the code yourself, using the gamebro module (see this document.)
Made with ❤️ by Natuworkguy
MIT License. Do what you want, just don’t sell it as your own. Be cool. 😎
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