Goal
Raise perceived fluidity from ~7.5/10 toward a coherent shell: same motion dialect everywhere, honest springs, and morphs on the remaining hard-cut navigations.
Local audit canvas: fluid-motion-ui-review.canvas.tsx (Cursor canvases).
Child issues
Non-goals
Acceptance (epic)
- Object/explorer navigation morphs with QueryaMotion tokens
- SDUI tree uses the same chevron/duration dialect as native trees
- Tree expand gesture uses one coordinated clock
- springsEnabled either drives real SpringSimulation or is not branded as spring for cubic-only paths
- Hover primitive is used or removed; update badge respects Reduced
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Goal
Raise perceived fluidity from ~7.5/10 toward a coherent shell: same motion dialect everywhere, honest springs, and morphs on the remaining hard-cut navigations.
Local audit canvas: fluid-motion-ui-review.canvas.tsx (Cursor canvases).
Child issues
Non-goals
Acceptance (epic)