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Hey, this is not really what we want with the issue because the point is to have fixed-point values as the results (i.e. not double, float, etc.). We want these operations to be purely fixed-point based, so the game simulation stays deterministic.
I think no one working on this issue has actually understood that yet, so I tried to clarify it in the issue description now :D The code is still useful, so I would merge it, but it still doesn't really solve the issue.
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Co-authored-by: Christoph Heine <6852422+heinezen@users.noreply.github.com>
Makes sense, I just sticked to the previous iterations, I'll redo all operators to comply with it |
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