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Segually

Reverse engineer & modder with a focus on Unity mobile games, networking, and runtime behaviour.

Focus Areas

  • Unity game reverse engineering - IL2CPP binaries, library inspection
  • Network analysis - capture, mutate, send packets
  • Game internals - multiplayer, custom formats

Open Source Contributions

Currently Working On

photon-server, a backend server reimplementation for games that utilize photon for their multiplayer backend.

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