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Approved by @NoelStephensUnity as well!
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Purpose of this PR
Fixes the issue where NetworkManager would not clean up if an exception was thrown while it was starting. This could result in a host or server not completing the start process yet would still have internal systems (i.e. NetworkConnectionManager, NetworkMessageManager, and UnityTransport) initialized. If a client attempted to connect to a server or host in this state it could result in the server or host logging the following error message:
[Netcode] A ConnectionRequestMessage was received from the server on the client side.
Jira ticket
MTT-13631
UUM-131553
fix: #3552
Changelog
Documentation
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Backports
TBD