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refactor: [Optimize accessors] NetworkRigidBodyBase by noellie-velez · Pull Request #3906 · Unity-Technologies/com.unity.netcode.gameobjects · GitHub

refactor: [Optimize accessors] NetworkRigidBodyBase - #3906

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noellie-velez merged 4 commits into
develop-2.0.0from
chore/simplify-accessors-network-rigid-body-base
Mar 26, 2026
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refactor: [Optimize accessors] NetworkRigidBodyBase#3906
noellie-velez merged 4 commits into
develop-2.0.0from
chore/simplify-accessors-network-rigid-body-base

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Purpose of this PR

Jira ticket

MTT-14674

Changelog

  • Changed: Improve performance of NetworkAnimator.

Documentation

  • No documentation changes or additions were necessary.

Testing & QA (How your changes can be verified during release Playtest)

Functional Testing

Manual testing :

  • Manual testing done

Automated tests:

  • Covered by existing automated tests
  • Covered by new automated tests

Does the change require QA team to:

  • Review automated tests?
  • Execute manual tests?
  • Provide feedback about the PR?

If any boxes above are checked the QA team will be automatically added as a PR reviewer.

Backports

N/A

noellie-velez marked this pull request as ready for review March 18, 2026 12:19
noellie-velez requested a review from a team as a code owner March 18, 2026 12:19
noellie-velez changed the title chore: use network manager field instead of a property - rigid body base chore: [Optimize bitfield accessors] NetworkRigidBodyBase Mar 18, 2026
noellie-velez enabled auto-merge (squash) March 26, 2026 13:33
noellie-velez merged commit c6944ab into develop-2.0.0 Mar 26, 2026
23 checks passed
noellie-velez deleted the chore/simplify-accessors-network-rigid-body-base branch March 26, 2026 15:05
noellie-velez changed the title chore: [Optimize bitfield accessors] NetworkRigidBodyBase chore: [Optimize accessors] NetworkRigidBodyBase Mar 26, 2026
noellie-velez changed the title chore: [Optimize accessors] NetworkRigidBodyBase refactor: [Optimize accessors] NetworkRigidBodyBase Apr 15, 2026
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