chore: cache HasAuthority to avoid recomputing it on every access by noellie-velez · Pull Request #4026 · Unity-Technologies/com.unity.netcode.gameobjects · GitHub
noellie-velez
changed the title
refactor: use InternalHasAuthority() for all internal authority checks in NetworkObject
refactor: use InternalHasAuthority() for internal self-calls in NetworkObject
Jun 11, 2026
Update it on Spawn, InvokeBehaviourOnOwnershipChanged and ResetOnDespawn
noellie-velez
changed the title
refactor: use InternalHasAuthority() for internal self-calls in NetworkObject
refactor: cache HasAuthority to avoid recomputing it on every access
Jun 15, 2026
noellie-velez
changed the title
refactor: cache HasAuthority to avoid recomputing it on every access
chore: cache HasAuthority to avoid recomputing it on every access
Jun 16, 2026
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Purpose of this PR
Jira ticket
MTT-14792
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