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@@ -63,14 +63,15 @@ class FigureCanvasQTAggBase(object):
def drawRectangle(self, rect):
self._drawRect = rect
self.repaint()
self.draw_idle()
def paintEvent(self, e):
"""
Copy the image from the Agg canvas to the qt.drawable.
In Qt, all drawing should be done inside of here when a widget is
shown onscreen.
"""
FigureCanvasAgg.draw(self)
# FigureCanvasQT.paintEvent(self, e)
if DEBUG:
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@@ -146,7 +147,7 @@ def draw(self):
# causes problems with code that uses the result of the
# draw() to update plot elements.
FigureCanvasAgg.draw(self)
self._priv_update()
self.update()
def blit(self, bbox=None):
"""
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@@ -183,22 +184,6 @@ def __init__(self, figure):
self._drawRect = None
self.blitbox = None
self.setAttribute(QtCore.Qt.WA_OpaquePaintEvent)
# it has been reported that Qt is semi-broken in a windows
# environment. If `self.draw()` uses `update` to trigger a
# system-level window repaint (as is explicitly advised in the
# Qt documentation) the figure responds very slowly to mouse
# input. The work around is to directly use `repaint`
# (against the advice of the Qt documentation). The
# difference between `update` and repaint is that `update`
# schedules a `repaint` for the next time the system is idle,
# where as `repaint` repaints the window immediately. The
# risk is if `self.draw` gets called with in another `repaint`
# method there will be an infinite recursion. Thus, we only
# expose windows users to this risk.
if sys.platform.startswith('win'):
self._priv_update = self.repaint
else:
self._priv_update = self.update
FigureCanvas = FigureCanvasQTAgg
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Only use asynchronous redraw methods when handling GUI events in Qt5Agg (fix #4604) #4612
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Only use asynchronous redraw methods when handling GUI events in Qt5Agg (fix #4604) #4612
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