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A 42 tool that is useful to generate easily custom maps for your projects like so_long or cube3d.
A 3D raycasting game built in C using MiniLibX, converting a 2D map into a real-time first-person view with movement and rendering logic.
Local-first, free-tier pipeline to generate, rig, texture, validate, and publish Roblox UGC avatars and accessories — built on Roblox cube3d + Blender.
Cube made in 3D with python Rihno7
This project is inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever, to explore ray-casting. Pair-programming project with @GioGardinali
3D cube made with only HTML & CSS.It features a seamless, perpetual animation and a captivating, perspective-altering hover effect that invites the viewer to enter its virtual space.
42_cube3D is a project from the 42 school inspired by Wolfenstein 3D. The goal is to create a 3D rendering engine in C using raycasting to simulate a 3D view in a 2D environment while exploring graphical programming concepts such as textures, perspective, and optimization.
A lightweight 3D Rubik's Cube simulator built with vanilla HTML, CSS, and JavaScript.
Jeu cube 3d (wolfenstein) ecole 42 - Raycasting
Add pseudo 3d (minecraft like) elements to HTML without any 3D engine, canvas or OpenGL requirements
Modly extension for research-only Cube3D INT4 text-to-mesh generation with UI-managed weights and GLB output.
This project is inspired by the world-famous Wolfenstein 3D game, which is considered the first FPS ever created. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, where you will have to find your way.
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