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game-systems · GitHub Topics · GitHub

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game-systems

Here are 24 public repositories matching this topic...

Virtual File System (VFS) is a lightweight C# framework that allows merging folders and zip-archives into one unified virtual hierarchy, enabling seamless modding, DLC, and content overrides for games.

  • Updated Jan 15, 2026
  • C#

An Unreal Engine 5.3 RPG practice project built around Gameplay Ability System.

  • Updated Jul 7, 2026
  • C++

RECYCLEd CardStock : A General Game Playing Engine for Card Games

  • Updated Jul 14, 2026
  • Jupyter Notebook

Kizu Engine is an Unreal Engine plug-in that contains the main components for replicated game systems. It can be used for a huge variety of projects due to its flexibility.

  • Updated Jun 22, 2021
  • C++

Inventory system from S.T.A.L.K.E.R.: Call of Pripyat on unreal engine 4 with 4k GUI and all functions

  • Updated Feb 10, 2025
  • C++

MakeRPG is intended to be a system that allows anyone who can edit plain text YAML files to make automatic characters from game systems.

  • Updated Jan 2, 2023
  • Python

Workflow Diagrams For The Development Of This Cardinal System Tree

  • Updated Jun 8, 2026

Unity Game Framework (UPM) — 22 reusable runtime systems: Audio, Camera, Combat, Movement, Object Pool, Save, FSM, Event Bus, and more

  • Updated Apr 4, 2026
  • C#

Lightweight, thread-safe C# event bus (event aggregator) for games and apps. Designed for simplicity, ease of use and robustness.

  • Updated Oct 29, 2025
  • C#

Unofficial GURPS 4e game system for Foundry Virtual Tabletop

  • Updated Aug 28, 2026
  • JavaScript

StatDictionary is a simple, type-safe stat container designed for games that rely on numerical attributes - whether for character attributes, item properties, or entire gameplay systems.

  • Updated Nov 2, 2025
  • C#

A lightweight C# library for managing game settings using strongly-typed access with JSON files stored in the user's AppData directory. It supports automatic recovery from corrupted data, built-in defaults and atomic file operations.

  • Updated Oct 8, 2025
  • C#

Unity Battle Pass case study with modular service-based architecture, persistent currency/reward systems, and a custom infinite scrolling Battle Pass UI.

  • Updated Jun 1, 2026
  • C#

Game systems analyst — design, balance, and stress-test mechanics across 20 game traditions, plus parametric engine tuning and agent-incentive analysis (reward hacking, game theory). A Loa construct.

  • Updated Jun 18, 2026
  • TypeScript

Portfolio of gameplay systems, shipped games, and HTML5 playable ads.

  • Updated Jun 25, 2026

Systems-driven puzzle prototype focused on state-based color interactions, player readability, and feedback clarity within a constrained design space.

  • Updated Mar 26, 2026
  • ShaderLab

Thin Unity integration layer for engine-independent B44 game-system libraries.

  • Updated Aug 26, 2026
  • C#

Stealth-action prototype demonstrating state-driven enemy AI, detection systems, and gameplay feedback architecture (Unity / C#)

  • Updated Mar 30, 2026
  • C#

Study Cherno's Game Engine

  • Updated Jul 7, 2026
  • C++

Last Paragon 2 (LP2) is a dark fantasy survival open-world RPG project built in Unreal Engine. The project focuses on a modular system-driven architecture where gameplay features are designed as independent but interconnected systems, including Player, Enemy AI, Skills, Inventory, Crafting, Companions, and world interaction“Everything Is A System.”

  • Updated Mar 7, 2026

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