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scriptableobject · GitHub Topics · GitHub

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scriptableobject

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一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.

  • Updated Feb 12, 2026
  • C#

Sample project for Game Architecture with Scriptable Objects from Unite Austin 2017

  • Updated Sep 21, 2020
  • C#

Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy

  • Updated Dec 17, 2023
  • C#

A Unity dialogue system that features an easy to use drag and drop graph. ScriptableObject driven with the ability to write custom actions and conditions to create complex dialogue workflows.

  • Updated Mar 27, 2026
  • C#

Core ScriptableObject architecture for building Unity games (Android & iOS)

  • Updated Jun 19, 2026
  • C#

A singleton pattern implementation for Unity3d. Based on ScriptableObjects instead of the conventional MonoBehaviour approach.

  • Updated Oct 1, 2020
  • C#

A micro-framework for changing Unity 3D's Animator parameters with ScriptableObject(s). Designed to make going from custom scripts to Animator parameters easy. Works with 2D or 3D projects.

  • Updated Apr 19, 2023
  • C#

Learn how to create a ScriptableObject-based gun system from scratch for your game!

  • Updated Jan 19, 2025
  • C#

Database for scriptable objects in Unity using Odin Inspector

  • Updated Jul 17, 2023
  • C#

An easy way to access data stated in excel (xlsx) files for Unity.

  • Updated Apr 15, 2025
  • C#

Adds the "SOVariant" attribute to a ScriptableObject and override, or not, certain fields (similar to prefab variants but for scriptable objects).

  • Updated Dec 6, 2025
  • C#

Visual Graph Editor based on Unity's Experimental GraphView

  • Updated Jan 20, 2021
  • C#

Scriptable Objects based FSM for Unity

  • Updated Oct 13, 2023
  • C#

Signals for Unity3D

  • Updated Dec 28, 2023
  • C#

New Folder Wizard is an organizational tool for Unity for quickly importing and customizing your personal folder structure into every project. Save and reuse your templates. Templates are saved as ScriptableObjects and may be customized to your liking.

  • Updated Feb 28, 2023
  • C#

A free, modular, scriptable object based local save system for Unity games.

  • Updated Aug 9, 2026
  • C#

⚙ Tool for convenient ScriptableObject's creation

  • Updated May 9, 2025
  • C#

Load Scriptable Objects via code

  • Updated May 4, 2021
  • C#

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