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ocean-simulation · GitHub Topics · GitHub

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ocean-simulation

Here are 20 public repositories matching this topic...

Ocean simulation based on the paper of Jerry Tessendorf: Simulating Ocean Water

  • Updated Nov 30, 2021
  • C++

Real-time 3D water surface generation and rendering using C++ and Vulkan

  • Updated Dec 11, 2022
  • C++

Ocean Simulation Based on a Model By Keith Lantz (https://www.keithlantz.net/)

  • Updated Aug 20, 2026
  • C++

Advanced Ocean Simulation for Unreal Engine 5 using the Niagara system and C++. Designed to enhance FPS with high-performance mesh and without relying on Blueprints. Ideal for realistic and optimized ocean rendering.

  • Updated Aug 19, 2024

Simulation of a ship moving on a cinematic-quality ocean.

  • Updated Jan 26, 2026
  • C++

Open-source FFT ocean for Three.js — persistent foam, 10 sea-state presets, buoyancy, underwater, spray & rain, WebGL2 fallback, TypeScript. WebGPU-first.

  • Updated Jul 11, 2026
  • JavaScript

OpenGL Minecraft-like game for the course TSBK03

  • Updated Dec 13, 2018
  • C++

3D ship viewer and environment editor — Three.js + Vite + TypeScript

  • Updated Jun 29, 2026
  • TypeScript

Ce projet simule un écosystème océanique où les requins se nourrissent de poissons et les poissons essaient d’éviter les requins autant que possible.

  • Updated Aug 13, 2025
  • Python

Interactive water-world simulator: full-sphere shallow-water ocean physics (Dedalus v3) rendered on a CesiumJS globe. Drag a moon, change rotation, watch tides, currents and anomalies respond in real time. FastAPI + React/TypeScript, zarr data contract, live anomaly detection.

  • Updated Jun 16, 2026
  • TypeScript

DeepBlue Rig · 海上油田数字孪生视觉模拟 — 用游戏级渲染技术构建一座"活着的"海上油田。Web 端 React + Three.js (R3F) 实时 3D:Gerstner 海洋、昼夜循环、七种天气、火炬燃烧、FPSO/油轮/直升机、电影运镜与状态驱动的孪生预留架构。

  • Updated Jun 23, 2026
  • TypeScript

Simulación de océano dinámico en OpenGL Core Profile (C++20): 30 olas sinusoidales con cálculo de altura/normales en GPU, flotación física de barcos, colisiones, volcado por ola errática y modelo 3D real.

  • Updated Aug 3, 2026
  • Wolfram Language

Ocenaudio Suite Flow Setup is a streamlined installation package designed to deploy ocenaudio, an intuitive, cross-platform audio editor, along with essential audio processing workflows and configurations for fast, real-time audio editing.

  • Updated Aug 8, 2026
  • C
  • Updated May 25, 2026
  • Python

🌊 Type a sea, watch it exist — AI turns plain words into a living 3D ocean. Gerstner-wave shader + local LLM (optional, zero-key fallback). Next.js + React Three Fiber.

  • Updated Jul 23, 2026
  • TypeScript

A calm, directional WebGL sea for logos and brand surfaces, with live color studies and a configurable ripple simulator.

  • Updated Aug 14, 2026
  • JavaScript

ERDDAP-driven WebGL ocean wave simulation — live buoy data from St. John's, Newfoundland.

  • Updated Jul 27, 2026
  • JavaScript

DRIFT — a real-time WebGL open ocean. Physically-simulated Gerstner swells, a sailboat that rides the waves, day-night sky, foam, gulls & procedural sea sound. Vanilla HTML/JS + Three.js.

  • Updated Jun 15, 2026
  • JavaScript

Gerstner wave WebGL ocean engine with Cesium adapter and CLI automation

  • Updated Jun 1, 2026
  • JavaScript

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