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realtime-rendering · GitHub Topics · GitHub

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realtime-rendering

Here are 120 public repositories matching this topic...

⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

  • Updated Oct 16, 2021

TiXL is an open source software to create realtime motion graphics.

  • Updated Aug 19, 2026
  • C#

GeoPix is a free and open source real-time lighting control and previz software. It's built in TouchDesigner, with a workflow and UI/UX inspired by 3d animation software.

  • Updated Feb 27, 2026
  • Python

零基础入门计算机图形学必不可少的在线网络公开课,手把手教您现代 OpenGL 的点点滴滴,构建爆款游戏引擎。

  • Updated Aug 8, 2024
  • C

High performance, real-time markdown renderer for AI/LLM

  • Updated Aug 11, 2026
  • C#

C# Realtime GUI System

  • Updated Mar 11, 2026
  • C#

Fast realtime softare rendering library for C++14 using SSE/AVX/NEON. 2D, 3D and isometric rendering with minimal system dependencies.

  • Updated Jun 19, 2026
  • C++

The Training and Demo code for: Ash: Animatable gaussian splats for efficient and photoreal human rendering (CVPR 2024)

  • Updated Jul 31, 2024
  • Python

Native Windows glass overlay for Dear ImGui: real-time DXGI desktop capture, Direct3D 11/HLSL refraction, Dual Kawase blur, spring widgets, and optional MP4 recording.

  • Updated Jun 1, 2026
  • C++

A clean and simple cross-platform C++ library to convert GLSL shaders to HLSL, Metal, Vulkan, and WebGPU

  • Updated Apr 1, 2025
  • C++

3D graphics rendering system for FPGA, the project contains hardware rasterizer, software geometry engine, and application middleware.

  • Updated Oct 3, 2020
  • Verilog

A C++/DirectX 11 implementation of "A Scalable and Production Ready Sky and Atmosphere Rendering Technique"

  • Updated Jun 28, 2021
  • C++

Realtime 2D Raytracing in Unity using Signed Distance Fields 💡

  • Updated Jul 2, 2019
  • ShaderLab

Experimental 3D rendering engine

  • Updated Aug 3, 2024
  • C++

A real-time rendering engine based on C++ and OpenGL

  • Updated May 13, 2023
  • C++

3D Cellular Automata in Browser

  • Updated Apr 21, 2024
  • JavaScript

Fly a T-47 snowspeeder against the Imperial walker line — a real-time, playable Battle of Hoth in the browser. Pure Three.js/WebGL2 with hand-written GLSL: procedural snow that deforms and remembers, marching AT-ATs with real collision physics, AI wingmen that strafe and crash, and a fleet overhead.

  • Updated Aug 9, 2026
  • JavaScript

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