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pathfinder

Here are 444 public repositories matching this topic...

Path finding in a graph

  • Updated Jul 27, 2026
  • JavaScript

DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers

  • Updated Aug 25, 2026
  • C#

Chronicler is a free, offline worldbuilding tool and local wiki for writers, game masters, and tabletop RPG creators. It saves your notes as plain Markdown files on your computer. No sign-up, no subscription, no cloud. Your world stays on your device.

  • Updated Aug 23, 2026
  • Svelte

A better visualization of different algorithms made with React

  • Updated Jul 6, 2026
  • JavaScript

Mapping tool for EVE ONLINE

  • Updated Jan 6, 2024
  • JavaScript

The Java pathfinder that ended the era of “good enough”

  • Updated Aug 14, 2026
  • Java

An simple and optimized grid pathfinding

  • Updated Nov 14, 2022
  • C#

An open-source model for calculating noise maps.

  • Updated Aug 14, 2026
  • Java

Online Pathfinder Character Sheet

  • Updated Apr 2, 2024
  • JavaScript

A very simple 2d tile-based pathfinding for unity, with penalty supported

  • Updated Sep 16, 2017
  • C#

Minimal A* implementation in C. No dynamic memory allocation.

  • Updated Apr 17, 2024
  • C

My personally cultivated list of FoundryVTT Modules for Dungeons and Dragons 5e and Pathfinder 2e that play nicely together without creating an overwhelming amount of UI options or causing noticeable FPS drops.

  • Updated Jan 25, 2021
  • CSS

Pathfinder and A* solver (astar or a-star) native extension for Defold Engine build on MicroPather.

  • Updated Apr 18, 2026
  • Python

Internal data collector for BloodHound and BlackMarlinExec pathway strategies, and attack surface elimination.

  • Updated Apr 17, 2025
  • C#

High-Level async API to build minecraft bots.

  • Updated Aug 29, 2024
  • C#

This package provides a CLF-based reactive planning system, described in paper: Efficient Anytime CLF Reactive Planning System for a Bipedal Robot on Undulating Terrain. The reactive planning system consists of a 5-Hz planning thread to guide a robot to a distant goal and a 300-Hz Control-Lyapunov-Function-based (CLF-based) reactive thread to co…

  • Updated Aug 16, 2022
  • C++

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