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Path finding in a graph
DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers
Algorithms Visualizers
Chronicler is a free, offline worldbuilding tool and local wiki for writers, game masters, and tabletop RPG creators. It saves your notes as plain Markdown files on your computer. No sign-up, no subscription, no cloud. Your world stays on your device.
A better visualization of different algorithms made with React
Mapping tool for EVE ONLINE
The Java pathfinder that ended the era of “good enough”
An simple and optimized grid pathfinding
An open-source model for calculating noise maps.
Pathfinding visualizations with Python and Pygame
Online Pathfinder Character Sheet
Dice bot for Discord
A very simple 2d tile-based pathfinding for unity, with penalty supported
Minimal A* implementation in C. No dynamic memory allocation.
My personally cultivated list of FoundryVTT Modules for Dungeons and Dragons 5e and Pathfinder 2e that play nicely together without creating an overwhelming amount of UI options or causing noticeable FPS drops.
Pathfinder and A* solver (astar or a-star) native extension for Defold Engine build on MicroPather.
Internal data collector for BloodHound and BlackMarlinExec pathway strategies, and attack surface elimination.
High-Level async API to build minecraft bots.
Seven Degrees of Domain Admin
This package provides a CLF-based reactive planning system, described in paper: Efficient Anytime CLF Reactive Planning System for a Bipedal Robot on Undulating Terrain. The reactive planning system consists of a 5-Hz planning thread to guide a robot to a distant goal and a 300-Hz Control-Lyapunov-Function-based (CLF-based) reactive thread to co…
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