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steam-input · GitHub Topics · GitHub

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steam-input

Here are 24 public repositories matching this topic...

Tool for using Steam-Input controller rebinding at a system level alongside a global overlay

  • Updated Nov 23, 2025
  • C++

SISR (Steam Input System Redirector; pronounced "scissor") is a tool that allows users to redirect Steam Input configurations to a system level, either on localhost or even over the network.

  • Updated Jun 13, 2026
  • Go

SteamInputDB makes it easier and more convenient to browse, filter, share, and apply community-shared SteamInput controller layouts/configurations. -- The SteamInputDB-Buddy App provides direct integration into the Steam client

  • Updated Jun 7, 2026
  • Go

Re-implementation of Gamepad APIs such as XInput over SDL3 akin to Steam Input

  • Updated Aug 9, 2026
  • C++

A simple bridge app from Steam Controller (Puck) to CrossOver for Mac OS

  • Updated Jul 12, 2026
  • Rust

A Playnite extension that automates creating, launching and closing of GlosSI Steam shortcuts for your games.

  • Updated Nov 9, 2024
  • C#

A virtual gamepad driver and menu-bar app for macOS Catalina (v10.15) and above.

  • Updated Aug 27, 2026
  • Swift

Playnite extension that launches your games through Steam — giving you full controller support, Steam Input, and overlay access.

  • Updated Aug 6, 2026
  • C#

A tutorial for Proton forks (example: PROTON-GE,PROTON-CachyOS) when using PROTON_ENABLE_WAYLAND=1.

  • Updated May 14, 2026

Soluciones validadas a problemas reales en Bazzite (Fedora Atomic) — abierto a contribuciones

  • Updated Aug 14, 2026
  • Shell

A steaminput-DSU mapper

  • Updated May 13, 2023
  • Rust

Fix Steam Controller (2026) gamepad input and rumble in NVIDIA GeForce NOW on Apple Silicon macOS.

  • Updated Aug 3, 2026
  • Shell

SteamOS driver to enable bindable back paddle buttons for the Razer Wolverine v3 Pro Xbox controller.

  • Updated Aug 13, 2026
  • Python

This script converts Razer Hydra to vJoy for further conversion into XInput. Providing semi-native support for most modern games. Similar solutions found online operate on outdated drivers and can only be used in Windows test mode, leading to incompatibility with many modern games' anti-cheat measures.

  • Updated May 1, 2025
  • Python

Playnite extension that runs SISR (Steam Input System Redirector) only for games tagged "Enable SISR", only while that game is running, and only with that game's own config. Vibe coded: everything is AI generated.

  • Updated Jul 17, 2026
  • C#

BOOP - Buzz On Object Pickup. Plays a sound through a Steam Controller (2026)'s haptics when you pick it up. Any audio or video file. Windows, no external dependencies.

  • Updated Aug 28, 2026
  • C++

Dolphin fork with native Steam Input for GameCube pads and easier Remote Play Together. Syncs from dolphin-emu/dolphin.

  • Updated Jul 24, 2026
  • C++

Wii Balance Board → Steam Input bridge for Windows. Reusable Rust crates for HID parsing, calibration, and center-of-gravity math. MPL/GPL split.

  • Updated May 14, 2026
  • Rust

Decky plugin: turn Controller Companion (.ccp) Workshop profiles into Steam Input configs, without leaving Game Mode.

  • Updated Aug 23, 2026
  • Python

Enables compatibility for newer controllers on the Steam version of Slime Rancher.

  • Updated Dec 10, 2024
  • C#

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