| FazBrowse GitHub Viewer | Trending | | Home |
| Tools: [Download Repo ZIP] [Original HTTPS Page] |
🚗 AI-powered Rush Hour puzzle solver with Pygame GUI. Features BFS, DFS, UCS & A algorithms to solve traffic jam puzzles. Compare AI performance metrics, play manually, or watch automated solutions. Educational tool for learning search algorithms.
In this algorithm, I have written a module which is consist of a couple of main searching algorithm that has been implemented on the 8 puzzle problem as default.
A Python-based project that compares Dijkstra and Uniform Cost Search (UCS) algorithms for finding the shortest path across cities in East Java, Indonesia. The project is built with a modular structure and comes with a Streamlit interface for interactive route exploration and algorithm benchmarking.
This is phase 1 of my AI project. By using different search algorithms ( DFS, BFS, UCS, A*), I tried to make Pacman do better in eating all the nodes and be alive.
Maze solver using BFS, DFS, Greedy and UCS.
Proyecto Transmilenio para buscar la mejor ruta entre multiples estaciones usando algoritmos de busqueda de Inteligencia Artificial progrmado en Python
Implementation of artificial intelligence search algorithms for robot movement on the table.
First Assignment in 'Artificial Intelligence' course by Dr. Ram Meshulam at Bar-Ilan University
Maze Project on the subject of Uninformed search in artificial intelligence and expert systems course
This project is based on the UC Berkeley CS188 Pacman AI framework, implementing and testing algorithms and multi-agent search strategies for Pacman.
In this project I had to compare 3 algorithm's on the bases of there execution time. There are 3 AI algorithm's which were assign to me in these algorithm's two are uninform and one is inform. And the names of the algorithm's are: 1-DFS, 2-UCS, and A*
AI Search methods from an Intro to Artificial Intelligence Applications class.
Informed and uniformed search algorithm for 15 puzzle
a robot that carrying butter on the table with using search algorithms
Simulation of Pac-Man as a Learning Agent
A modular Python toolkit implementing foundational AI search algorithms (DFS, BFS, UCS, A*) for solving grid-based maze problems
A basic game in Pac-Man style demonstrating the use of classical AI.
A website made to calculate shortest path using uniform cost search and A* algorithm
Projeto criado para disciplina Inteligência Artificial, Com objetivo de calcular uma rota entre os dois pontos usando os seguintes algoritmos: ○ Busca em Largura ○ Busca em profundidade (podendo ser o limitado) ○ Busca de custo uniforme ○ A*
Add a description, image, and links to the ucs-algorithm topic page so that developers can more easily learn about it.
To associate your repository with the ucs-algorithm topic, visit your repo's landing page and select "manage topics."
| Back | FazBrowse Home | New Git URL |