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unrays

Here are 17 public repositories matching this topic...

Compile-time C++ experimental ECS engine with CRTP mixin stacks and zero-overhead system pipelines.

  • Updated Jan 7, 2026
  • C++

Modular C# game engine with service-oriented architecture for event-based entity management and game interactions

  • Updated Nov 3, 2025
  • C#

A type-safe, CRTP-based Singleton pattern in C++ with secure construction and proxy support.

  • Updated Dec 22, 2025
  • C++

Step-by-step ECS experiments in C#, exploring different component storage strategies, system designs, and performance trade-offs

  • Updated Dec 14, 2025
  • C#

A C++ compile-time state machine with a transition table and entry iteration, still in development but promising.

  • Updated Jan 21, 2026
  • C++

Lightweight C++ sparse set for fast component access in an ECS architecture.

  • Updated Dec 6, 2025
  • C++

Minimal C++ raw allocator for contiguous memory with manual object construction and destruction.

  • Updated Dec 30, 2025
  • C++

A lightweight, ultra-modular C++ ECS framework for building flexible and efficient entity systems.

  • Updated Dec 29, 2025
  • C++

A clean, flexible ECS framework in C#, made for fast prototyping and tinkering with gameplay logic.

  • Updated Oct 27, 2025
  • C#

High-performance minimal C++ ECS with cache-friendly design for fast, modular entity management.

  • Updated Nov 25, 2025
  • C++

Header-only C++ library providing a powerful and flexible compile-time typelist for type-safe manipulation, transformation, filtering, and analysis.

  • Updated Jan 16, 2026
  • C++

A small 2D game engine made with SDL2 in C++ meant to reflect my learning journey in programming and object-oriented design

  • Updated Oct 27, 2025
  • C++

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