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Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space) demo III. Fast real-time multiple volumes rendering for external volume textures with mesh occlusion.
Runtime-adaptive steering layer and portable control contract for hard agentic work: durable goals, proportional control, bounded delegation, verification, and recovery.
Elemental is a portable low-level game platform library that targets only next-gen features. It is exposed as a simple C header and other language bindings also exist.
A public workgraph proposal and local Codex plugin for understanding long-running agent work.
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