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Unity - Scripting API: AndroidAssetPackImporter
Version: Unity 6.5 (6000.5)
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    LanguageEnglish
    • C#

    AndroidAssetPackImporter

    class in UnityEditor

    /

    Inherits from:AssetImporter

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    Description

    Represents an Android asset pack directory in a project.

    Static Methods

    Method Description
    GetAllImportersGets all Android asset pack importers.

    Inherited Members

    Properties

    PropertyDescription
    assetBundleNameGet or set the AssetBundle name.
    assetBundleVariantGet or set the AssetBundle variant.
    assetPathThe path name of the asset for this importer. (Read Only)
    importSettingsMissingThe value is true when no meta file is provided with the imported asset.
    userDataGet or set any user data.
    hideFlagsControls whether the object is hidden, saved with the scene, and editable by the user.
    nameThe name of the object.

    Public Methods

    MethodDescription
    AddRemapMap a sub-asset from an imported asset (such as an FBX file) to an external Asset of the same type.
    GetExternalObjectMapGets a copy of the external object map used by the AssetImporter.
    RemoveRemapRemoves an item from the map of external objects.
    SaveAndReimportSave asset importer settings if asset importer is dirty.
    SetAssetBundleNameAndVariantSet the AssetBundle name and variant.
    SupportsRemappedAssetTypeChecks if the AssetImporter supports remapping the given asset type.
    GetEntityIdGets the EntityId of the object.
    GetHashCodeReturns the hash code for the object.
    ToStringReturns the name of the object.

    Static Methods

    MethodDescription
    GetAtPathRetrieves the asset importer for the asset at path.
    GetImportLogRetrieves logs generated during the import of the asset at path.
    DestroyRemoves a GameObject, component, or asset.
    DestroyImmediateDestroys the specified object immediately. Use with caution and in Edit mode only.
    DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
    FindAnyObjectByTypeRetrieves any active loaded object of Type T.
    FindObjectsByTypeRetrieves a list of all loaded objects of Type type.
    InstantiateClones the object original and returns the clone.
    InstantiateAsyncCaptures a snapshot of the original object that's related to another GameObject and obtains an AsyncInstantiateOperation instance of the resulting objects.

    Operators

    OperatorDescription
    boolDetermines whether the object exists.
    operator !=Compares if two objects refer to a different object.
    operator ==Compares two object references to see if they refer to the same object.

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