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Unity - Scripting API: GameObjectToolContext
Version: Unity 6.5 (6000.5)
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    LanguageEnglish
    • C#

    GameObjectToolContext

    class in UnityEditor.EditorTools

    /

    Inherits from:EditorTools.EditorToolContext

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    Description

    This class represents the default context for manipulation tools. When GameObjectToolContext is active, manipulation tools affect the transform property of GameObjects in the SceneView Selection.

    Inherited Members

    Properties

    PropertyDescription
    overridesDefaultSelectionWhether the tool context overrides the scene selection.
    targetThe object being inspected.
    targetsAn array of the objects being inspected.
    hideFlagsControls whether the object is hidden, saved with the scene, and editable by the user.
    nameThe name of the object.

    Public Methods

    MethodDescription
    GetAdditionalToolTypesGet an additional collection of tools to display in the same category as the built-in transform tools.
    OnActivatedInvoked after this EditorToolContext becomes the active tool context.
    OnToolGUIImplements any common functionality for the set of manipulation tools available for this context.
    OnWillBeDeactivatedInvoked before this EditorToolContext stops being the active tool context.
    PopulateMenuAdds menu items to the Scene view context menu.
    ResolveToolReturns the matching EditorTool type for the specified Tool given the context.
    GetEntityIdGets the EntityId of the object.
    GetHashCodeReturns the hash code for the object.
    ToStringReturns the name of the object.

    Protected Methods

    MethodDescription
    GetEditorToolTypeDefines the EditorTool type for a given Tool.

    Static Methods

    MethodDescription
    DestroyRemoves a GameObject, component, or asset.
    DestroyImmediateDestroys the specified object immediately. Use with caution and in Edit mode only.
    DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
    FindAnyObjectByTypeRetrieves any active loaded object of Type T.
    FindObjectsByTypeRetrieves a list of all loaded objects of Type type.
    InstantiateClones the object original and returns the clone.
    InstantiateAsyncCaptures a snapshot of the original object that's related to another GameObject and obtains an AsyncInstantiateOperation instance of the resulting objects.
    CreateInstanceCreates an instance of a scriptable object.

    Operators

    OperatorDescription
    boolDetermines whether the object exists.
    operator !=Compares if two objects refer to a different object.
    operator ==Compares two object references to see if they refer to the same object.

    Messages

    MessageDescription
    AwakeCalled when an instance of ScriptableObject is created.
    OnDestroyThis function is called when the scriptable object will be destroyed.
    OnDisableThis function is called when the scriptable object goes out of scope.
    OnEnableThis function is called when the object is loaded.
    OnValidateEditor-only function that Unity calls when the script is loaded or a value changes in the Inspector.
    ResetReset to default values.

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