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string The contents of the text asset as a read-only string.
Returns the contents of the TextAsset as a read-only string.
Encodings are detected and interpreted automatically. Supported encodings are:
To use a specific encoding to decode a file, use TextAsset.bytes and C# encoding classes.
using UnityEngine;
public class ToStringExample : MonoBehaviour { // Drag a .txt file onto this field and its contents log as a string. public TextAsset textFile;
void Start() { Debug.Log("Text file converted to string: " + textFile.ToString()); } }
Additional resources: bytes, GetData, Text Assets.
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