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Unity - Scripting API: TextAsset.ToString
Version: Unity 6.5 (6000.5)
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    LanguageEnglish
    • C#

    TextAsset.ToString

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    Declaration

    public string ToString();

    Returns

    string The contents of the text asset as a read-only string.

    Description

    Returns the contents of the TextAsset as a read-only string.

    Encodings are detected and interpreted automatically. Supported encodings are:

    • UTF-32 big-endian or little-endian with a byte order mark.
    • UTF-16 big-endian or little-endian with a byte order mark.
    • UTF-8 with a byte order mark.
    • UTF-8 without a byte order mark. This encoding is used as a fallback, if the above encodings can't decode the file without missing characters.

    To use a specific encoding to decode a file, use TextAsset.bytes and C# encoding classes.

    using UnityEngine;

    public class ToStringExample : MonoBehaviour { // Drag a .txt file onto this field and its contents log as a string. public TextAsset textFile;

    void Start() { Debug.Log("Text file converted to string: " + textFile.ToString()); } }

    Additional resources: bytes, GetData, Text Assets.


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