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Unity - Scripting API: TextAsset
Version: Unity 6.5 (6000.5)
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    LanguageEnglish
    • C#

    TextAsset

    class in UnityEngine

    /

    Inherits from:Object

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    Description

    Represents a raw text or binary file asset.

    You can use raw text files in your project as assets and get their contents through this class. For more information, see text.

    You can access the file as a raw byte array to access data from binary files. For more information on how to access data from binary files, see bytes and GetData.

    For more information about importing text or binary files into your project as Text Assets, see Text Asset.

    Properties

    Property Description
    bytesThe raw bytes of the text asset. (Read Only)
    dataSizeThe size of the text asset data in bytes. (Read Only)
    textThe text contents of the file as a string. (Read Only)

    Constructors

    Constructor Description
    TextAssetCreates a new TextAsset with specified text contents.

    Public Methods

    Method Description
    GetDataGets raw text asset data.
    ToStringReturns the contents of the TextAsset as a read-only string.

    Inherited Members

    Properties

    PropertyDescription
    hideFlagsControls whether the object is hidden, saved with the scene, and editable by the user.
    nameThe name of the object.

    Public Methods

    MethodDescription
    GetEntityIdGets the EntityId of the object.
    GetHashCodeReturns the hash code for the object.

    Static Methods

    MethodDescription
    DestroyRemoves a GameObject, component, or asset.
    DestroyImmediateDestroys the specified object immediately. Use with caution and in Edit mode only.
    DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
    FindAnyObjectByTypeRetrieves any active loaded object of Type T.
    FindObjectsByTypeRetrieves a list of all loaded objects of Type type.
    InstantiateClones the object original and returns the clone.
    InstantiateAsyncCaptures a snapshot of the original object that's related to another GameObject and obtains an AsyncInstantiateOperation instance of the resulting objects.

    Operators

    OperatorDescription
    boolDetermines whether the object exists.
    operator !=Compares if two objects refer to a different object.
    operator ==Compares two object references to see if they refer to the same object.

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