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Unity - Scripting API: Tools
Version: Unity 6.5 (6000.5)
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    LanguageEnglish
    • C#

    Tools

    class in UnityEditor

    /

    Inherits from:ScriptableObject

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    Description

    Class used to manipulate the tools used in Unity's Scene View.

    Static Properties

    Property Description
    currentThe tool that is currently selected for the Scene View.
    handlePositionThe position of the tool handle in world space.
    handleRectThe rectangle used for the rect tool.
    handleRectRotationThe rotation of the rect tool handle in world space.
    handleRotationThe rotation of the tool handle in world space.
    hiddenHides the Tools(Move, Rotate, Resize) handles in the Scene view.
    pivotModeAre we in Center or Pivot mode.
    pivotRotationWhat's the rotation of the tool handle.
    rectBlueprintModeIs the rect handle in blueprint mode?
    viewToolThe option that is currently active for the View tool in the Scene view.
    viewToolActiveReturns true if the active tool is a view or navigation tool.
    visibleLayersWhich layers are visible in the Scene view.

    Events

    Event Description
    pivotModeChangedCallback triggered when the pivot mode changes.
    pivotRotationChangedCallback triggered when the pivot rotation changes.
    viewToolChangedCallback triggered when the view tool changes.

    Inherited Members

    Properties

    PropertyDescription
    hideFlagsControls whether the object is hidden, saved with the scene, and editable by the user.
    nameThe name of the object.

    Public Methods

    MethodDescription
    GetEntityIdGets the EntityId of the object.
    GetHashCodeReturns the hash code for the object.
    ToStringReturns the name of the object.

    Static Methods

    MethodDescription
    DestroyRemoves a GameObject, component, or asset.
    DestroyImmediateDestroys the specified object immediately. Use with caution and in Edit mode only.
    DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
    FindAnyObjectByTypeRetrieves any active loaded object of Type T.
    FindObjectsByTypeRetrieves a list of all loaded objects of Type type.
    InstantiateClones the object original and returns the clone.
    InstantiateAsyncCaptures a snapshot of the original object that's related to another GameObject and obtains an AsyncInstantiateOperation instance of the resulting objects.
    CreateInstanceCreates an instance of a scriptable object.

    Operators

    OperatorDescription
    boolDetermines whether the object exists.
    operator !=Compares if two objects refer to a different object.
    operator ==Compares two object references to see if they refer to the same object.

    Messages

    MessageDescription
    AwakeCalled when an instance of ScriptableObject is created.
    OnDestroyThis function is called when the scriptable object will be destroyed.
    OnDisableThis function is called when the scriptable object goes out of scope.
    OnEnableThis function is called when the object is loaded.
    OnValidateEditor-only function that Unity calls when the script is loaded or a value changes in the Inspector.
    ResetReset to default values.

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