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Unity - Scripting API: Unity.Profiling.ProfilerRecorder.Reset
Version: Unity 6.5 (6000.5)
    • Supported
    • Legacy
    LanguageEnglish
    • C#

    ProfilerRecorder.Reset

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    Declaration

    public void Reset();

    Description

    Stops data collection and clears collected samples.

    Sets Count to 0 and WrappedAround to false and stops collection.

    using Unity.Profiling;
    using UnityEngine;

    public class ExampleScript : MonoBehaviour { ProfilerRecorder recorder;

    void OnEnable() { recorder = new ProfilerRecorder("MyMarker", 1); recorder.Start(); }

    void OnDisable() { recorder.Dispose(); }

    void Update() { recorder.Reset(); recorder.Start(); }

    void LateUpdate() { Debug.Log("MyMarker costs between Update and LateUpdate, ms: " + recorder.CurrentValue); } }

    Note:

    If Reset is used every frame, the LastValue and LastValueAsDouble properties will be 0.


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