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Reset IsTeleporting and ExplicitSet after invoking OnAuthorityPushTransformState so these values are preserved for user script. Automatically adjust InLocalSpace when spawning a NeworkObject based on the NetworkObject's current parented status when SwitchTransformSpaceWhenParented is enabled.
…e-forcing-updates-localspace
…calspace' of https://github.com/Unity-Technologies/com.unity.netcode.gameobjects into fix/networktransform-autoswitchspace-forcing-updates-localspace
NetworkSpawnManager: Relative to spawning only, process deferred messages after post spawn. NetworkTransform: Synchronize the SwitchTransformSpaceWhenParented flag when it changes on the authority side. Perform an early check in CheckForStateChange for changes to SwitchTransformSpaceWhenParented. Apply changes to SwitchTransformSpaceWhenParented when processing a state update on non-authority instance.
…calspace' of https://github.com/Unity-Technologies/com.unity.netcode.gameobjects into fix/networktransform-autoswitchspace-forcing-updates-localspace
Co-authored-by: Amy Reeve <amy.reeve@unity3d.com>
…orm.cs Co-authored-by: Amy Reeve <amy.reeve@unity3d.com>
…orm.cs Co-authored-by: Amy Reeve <amy.reeve@unity3d.com>
…orm.cs Co-authored-by: Amy Reeve <amy.reeve@unity3d.com>
…e-forcing-updates-localspace
A complete refactoring of how parenting is handled when NetworkTransform.SwitchTransformSpaceWhenParented is enabled to provide a complete 1:1 match of (n) back-to-back parenting actions and/or many parenting actions that occur over several frames. This preserves the order of operations, sends 1 full state update plus an added parenting directive per action immediately, and then upon receiving the non-authority instances will apply the parenting, transform the local values and interpolators' queued entries between transform spaces (world to local, local to world, or local to local).
More hidden white spaces...
…e-forcing-updates-localspace
Co-authored-by: Amy Reeve <amy.reeve@unity3d.com>
Adjusting based on the PR's recent updates. Refactoring the physics section. Moved the NetworkRigidbody content out of physics and into a new NetworkRigidbody section under componetns. Moved physics up to the components layer. Did a large update to the physics documentation and provided an additional walk through of how to "parent" physics bodies using attachables.
…e-forcing-updates-localspace
…e-forcing-updates-localspace
…e-forcing-updates-localspace
…calspace' into doc/addition-to-3664-order-of-operations
…calspace' into doc/addition-to-3664-order-of-operations
…e-forcing-updates-localspace
…e-forcing-updates-localspace
…e-forcing-updates-localspace
…orm.cs Co-authored-by: Emma <emma.mcmillan@unity3d.com>
…etworkobject.md Co-authored-by: Emma <emma.mcmillan@unity3d.com>
Co-authored-by: Emma <emma.mcmillan@unity3d.com>
Co-authored-by: Emma <emma.mcmillan@unity3d.com>
Co-authored-by: Emma <emma.mcmillan@unity3d.com>
…calspace' into doc/addition-to-3664-order-of-operations
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Purpose of this PR
This PR is a documentation extension PR from #3664.
Jira ticket
MTTB-1584
MTT-10092
Changelog
Documentation Included
WIP Documentation
Testing & QA (How your changes can be verified during release Playtest)
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Backports
This PR is only for v2.x.