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chore: update charactercontroller example to use relay by NoelStephensUnity · Pull Request #3746 · Unity-Technologies/com.unity.netcode.gameobjects · GitHub

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6 changes: 6 additions & 0 deletions .yamato/project-builders/builder.metafile
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode characters
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,7 @@ NetcodeProjects:
# Note that we are using internal Unity repo. This means that we may test with newest changes that are not yet released to our users (there are also public versions)
# Note that for BossRoom 'main' branch supports NGOv1.X and 'develop' branch supports NGOv2.X
# TODO: For BossRoom correct branch to develop when PR-3736 is merged in their repo
# TODO: For CharacterControllerMovingBodies correct the branch to use 'main' when this branch gets merged
BossRoom:
GithubRepo: "https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop.git"
branch: ngo-playtest-update
Expand All @@ -19,3 +20,8 @@ NetcodeProjects:
branch: main
manifestPath: Basic/DistributedAuthoritySocialHub/Packages/manifest.json
projectPath: 'Basic/DistributedAuthoritySocialHub'
CharacterControllerMovingBodies:
GithubRepo: "https://github.com/Unity-Technologies/com.unity.netcode.gameobjects.git"
branch: chore/update-charactercontroller-example-to-use-relay
manifestPath: Examples/CharacterControllerMovingBodies/Packages/manifest.json
projectPath: 'Examples/CharacterControllerMovingBodies'
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode characters
Original file line number Diff line number Diff line change
Expand Up @@ -15,17 +15,12 @@ MonoBehaviour:
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode characters
Original file line number Diff line number Diff line change
Expand Up @@ -62,6 +62,8 @@ MeshRenderer:
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Expand All @@ -83,6 +85,7 @@ MeshRenderer:
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Expand All @@ -99,6 +102,18 @@ MonoBehaviour:
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Expand Down Expand Up @@ -190,6 +205,8 @@ MeshRenderer:
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Expand All @@ -211,6 +228,7 @@ MeshRenderer:
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Expand All @@ -227,6 +245,18 @@ MonoBehaviour:
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AuthorityMode: 1
TickSyncChildren: 0
UseUnreliableDeltas: 0
Expand Down Expand Up @@ -306,6 +336,8 @@ MeshRenderer:
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Expand All @@ -327,6 +359,7 @@ MeshRenderer:
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Expand Down Expand Up @@ -415,6 +448,8 @@ MeshRenderer:
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Expand All @@ -436,6 +471,7 @@ MeshRenderer:
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Expand All @@ -452,6 +488,18 @@ MonoBehaviour:
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TickSyncChildren: 0
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Expand Down Expand Up @@ -540,6 +588,8 @@ MeshRenderer:
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Expand All @@ -577,6 +628,18 @@ MonoBehaviour:
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Expand Down Expand Up @@ -665,6 +728,8 @@ MeshRenderer:
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Expand All @@ -686,6 +751,7 @@ MeshRenderer:
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Expand Down Expand Up @@ -781,6 +847,8 @@ MeshRenderer:
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Expand All @@ -802,6 +870,7 @@ MeshRenderer:
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Expand Down Expand Up @@ -891,6 +960,7 @@ MonoBehaviour:
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Expand All @@ -906,6 +976,18 @@ MonoBehaviour:
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Expand All @@ -918,7 +1000,7 @@ MonoBehaviour:
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Expand All @@ -928,15 +1010,15 @@ MonoBehaviour:
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--- !u!65 &2509722539211228765
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m_ObjectHideFlags: 0
Expand Down
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