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…e objects (#4070) Docs correction
* ci: Split code coverage into Package Test and Project Test jobs Convert the existing coverage job to [Code Coverage] Package Test - NGO [ubuntu, trunk] and add [Code Coverage] Project Test - NGO testproject [ubuntu, trunk]. Wire Package Test into PR/nightly triggers and Project Test into the weekly run. * ci: Run both coverage jobs on PR and nightly * ci: Use pinnedTrunk for PR coverage and drop package-test job
* chore: Point CMB resources at new monorepo
…ed authority topology fails to sync NetworkVariable (#4107) * fix This resolves the issue where in a distributed authority session changing a NetworkVariable prior to changing ownership in the same call-stack would result in the NetworkVariable not being synchronized. * fix - update Removing the additional authority check as it is not needed. Fixing a very edge case scenario that shouldn't happen but in the event it does when finding objects by type within a specific scene, if the scene is invalid then use an empty array for the found objects.
…4093) * fix - Issue where disabled in-scene placed NetworkObjects could not be spawned after starting a session. - Issue where users are allowed to spawn a NetworkObject with a GlobalObjectIdHash value of 0 (zero). * update NetworkAnimator not pointing to an animator within awake now just logs a warning as opposed to an error. * test Updating tests based on the fixes applied to this branch. A large portion is related to some integration tests trying to spawn NetworkObjects with a GlobalObjectIdHash value of zero(0). * update Style and providing internal write access to the prefabs list. * test Potentially last iteration on fixing/updating integration tests. * test - fix Using the fixed version of NetworkPrefabHandlerSpawnAndSynchronizeTests. Fixing some issues with prefab and handler creation. * style Fixing formatting issues. * style Fixing some standards formatting related issues. * style removing trailing spaces. * style Super weird one... but using ? as opposed to an if null check. * style Removing commented out code that is no longer needed/used. * update Committing suggested changes. Co-authored-by: Emma <emma.mcmillan@unity3d.com> * update Applying changes based on review discussion. * update Making adjustments based on review discussion. * style Removing field that is no longer valid. Moving Awake higher in NetworkObject as it has become wedged in the middle of the code. * update Adding change log entries. * update Inverting logic (oops) * doc Updating NetworkObject documentation and in-scene placed documentation. * Update documentation for the two types of NetworkObjects Clarified the categories of NetworkObjects and their requirements. Added details for dynamically instantiated and in-scene placed NetworkObjects. * style White spaces! * Apply suggestions from code review Co-authored-by: Amy Reeve <amy.reeve@unity3d.com> --------- Co-authored-by: Emma <emma.mcmillan@unity3d.com> Co-authored-by: Amy Reeve <amy.reeve@unity3d.com>
* Docs-wide link fixes and xref update * Typo in API docs
Add NGO_EXCLUDE_HEAVY_TESTS
Codecov ReportAttention: Patch coverage is 80.61224% with 19 lines in your changes missing coverage. Please review. @@ Coverage Diff @@
## develop-3.x.x #4116 +/- ##
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+ Coverage 70.52% 78.00% +7.48%
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Files 146 153 +7
Lines 23286 26254 +2968
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+ Hits 16422 20480 +4058
+ Misses 6864 5774 -1090
Flags with carried forward coverage won't be shown. Click here to find out more.
... and 50 files with indirect coverage changes
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Purpose of this PR
PR that up-ports PRs that landed last week or otherwise since we did the last up-port (until 2.13.1 release). Note that I won't "squash and merge" and I will rather merge them separately as then in the future it will be easier to reason about PRs history
Jira ticket
N/A, chore work
Changelog
N/A, all changelog entries from previous PRs are included
Documentation
N/A
Testing & QA (How your changes can be verified during release Playtest)
Green CI pass
Up-port
N/A, this is an up-port
Backports
N/A