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addressables · GitHub Topics · GitHub

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addressables

Here are 87 public repositories matching this topic...

网络联机游戏解决方案---Unity制作的联机赛车游戏,服务端为SpringBoot + Mybatis Plus;后台为Vue + Element;游戏端采用QFramework框架,Addressable+HybridCLR实现热更新,支持KCP和WebSocket网络。

  • Updated Jun 12, 2026
  • C#

A rule-based addressable asset importer

  • Updated Dec 15, 2025
  • C#

Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.

  • Updated Apr 12, 2026
  • C#

Automate Addressing, Labeling, and Version Control for Unity's Addressable Asset System.

  • Updated Jun 19, 2026
  • C#

基于xlua的MVVM框架,支持Addressables, 统一渲染管线等Unity新特性

  • Updated Jul 11, 2023
  • C#

Memory management system for Unity's Addressable Asset System. Provides lifetime management system for loaded resources, object pooling system, and preloading system.

  • Updated Nov 16, 2024
  • C#
  • Updated Feb 25, 2020
  • ASP

Assemblies hotfix with unity addressable , for windows and android , both mono and IL2CPP scripting backend,IL2CPP hotfix powered by wolong(HybridCLR)

  • Updated Sep 15, 2022
  • C#

BuildLayout Explorer for Unity 2019.3 and newer allows you to inspect the buildlayout.txt report that is generated by Addressables.

  • Updated Jun 18, 2026
  • C#

Automatic addressing system for Unity Addressable Asset System.

  • Updated Apr 26, 2023
  • C#

A set of classes to convert Unity Addressables callbacks/coroutine workflow to async/await with UniTask.

  • Updated Sep 11, 2023
  • C#

Addressables extended with the ability to build multiple catalogs, ideal for traditional DLC purposes.

  • Updated Aug 21, 2026
  • C#

Bringing clarity to Unity's Addressables system

  • Updated Oct 11, 2025

Manage Addressables using Sync, Async(.NET / UniTask), Coroutine, Lifetime Managing systems with results caching

  • Updated Aug 28, 2024
  • C#

Modular Addressables and Zenject-based Unity template with built-in architecture, services, — ready for mid-core or hybrid-casual projects.

  • Updated Jun 9, 2026
  • C#

Code sample for using Extenject to preload Addressables

  • Updated Aug 23, 2020
  • C#

A simple Space Invaders clone made in Unity using MVP, dependency injection, reactive programming and Addressables.

  • Updated Mar 26, 2024
  • C#

A demonstration of how to use ScriptableObjects with Addressables in Unity, so as to avoid unexpected instances of your assets.

  • Updated Dec 21, 2023
  • ShaderLab

UnityMasterData is a tool that works just on Unity, to provide a workflow of operating master data for developing quickly/serviceability with using "Excel" for your project.

  • Updated Feb 24, 2020
  • C#

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