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A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 12+ years of R&D
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
Modern cross-platform graphics engine written in C++
Miku fan-made free MikuMikuDacne renderer
My toy engine, mainly for rendering experiment and prototyping.
🌟 A Scriptable Render Pipeline (SRP) featuring modern high fidelity rendering techniques.
Deprectaed vulkan renderer
Prototyping Vulkan engine
A very basic bindless rendering setup with DirectX 12 & SM 6.6
High-performance GPU-driven rendering engine. AGPLv3 + Commercial License.
A native plugin that brings true bindless textures to Unity (Vulkan)
Real-time vulkan 1.4 GPU-Driven renderer (C++20): 100% bindless, PBR + IBL and modern design.
rendersi1 is a personal renderer for demo purpose, easy to use and maintain.
C++ and DirectX 12 Graphics Engine for real-time rendering experiments and advanced graphics techniques
GPU-accelerated 3D/UI framework built on the Velk component object model. Vulkan 1.2 renderer with bindless resources, declarative JSON scene graph, constraint-based layout. C++17, plugin architecture.
basically kube-forwarder written in java
AI-native C++20 real-time rendering engine and ImGui editor for Windows, featuring DirectX 12, Mesh Shaders, bindless rendering, RenderGraph, DXR path tracing, MCP automation, and WaveTrace profiling.
🚫 Prevent AI agent failures by validating data against generated standards with ADRI's simple decorator for robust data handling.
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