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gpu-driven

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A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 12+ years of R&D

  • Updated Aug 24, 2026
  • C++

Nanite-style virtualized geometry renderer on DirectX 12

  • Updated Aug 24, 2026
  • C++

High‑performance GPU‑driven voxel engine (C++23, OpenGL 4.6), binary greedy meshing, lock‑free VRAM cache, and GPU frustum culling.

  • Updated Aug 1, 2026
  • C++

A from-scratch C#/.NET 9 game engine with a DirectX 12 + hardware ray tracing renderer (Lumen-style GI, GPU-driven), a full ImGui editor, Unity-style asset pipeline & C# hot-reload scripting, BepuPhysics, and a headless AI-operable agent surface (CLI + MCP).

  • Updated Jul 27, 2026
  • C#

A high-performance, GPU-driven 3D Voxel Engine built in C++23 and modern OpenGL (AZDO / Multi-Draw Indirect).

  • Updated Jul 27, 2026
  • C++

Vulkan particles

  • Updated Jul 14, 2026
  • C++

A GPU-driven game engine written in Rust, with meshlet-based rendering and an editor.

  • Updated Aug 24, 2026
  • Rust

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