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image-based-lighting · GitHub Topics · GitHub

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image-based-lighting

Here are 34 public repositories matching this topic...

Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support

  • Updated Jul 6, 2025
  • C++

GPU driven real-time renderer, backed by wgpu and rust-gpu

  • Updated Aug 2, 2026
  • Rust

Real-Time Vulkan Renderer with features like PBR, IBL, and more.

  • Updated Feb 28, 2023
  • C++

Official implementation of IBL-NeRF: Image-Based Lighting Formulation of Neural Radiance Fields (Computer Graphics Forum, Pacific Graphics 2023)

  • Updated Sep 12, 2023
  • Python

PBR renderer written with Rust and wgpu-rs

  • Updated Sep 14, 2020
  • Rust

A game engine written for Windows using C++ and OpenGL 4.6.

  • Updated May 7, 2026
  • C++

Runtime environment map prefiltering and spherical harmonics computation with OpenGL.

  • Updated Aug 12, 2019
  • GLSL

[TVCG 2025] IllumiDiff: Illumination Estimation from a Single Image with Diffusion Model

  • Updated Aug 15, 2026
  • Python

A renderer featuring advanced techniques such as PBR/IBL, deferred shading, SSAO, and shadow mapping.

  • Updated Sep 9, 2024
  • C++

This repository showcases all the features I learned from Apple's visionOS workshop, including SwiftUI, Model3D, RealityView, ImmersiveSpace, Anchors, Sky Spheres, USDZ, Ambient Audio, Spatial Audio, Notifications, and more.

  • Updated Feb 21, 2025
  • Swift

Transforming LDR images into an HDR photograph, creating an equirectangular map, and rendering synthetic objects with accurate lighting using Blender

  • Updated May 27, 2023
  • Jupyter Notebook

Code base for the book Introduction to Visual Effects. It implements: Matchmove, Global Illumination (Pathtracing), and is prepared for making Image Based Lighting in combination of the LuminanceHDR Software. As a result, it can generate simple realistic visual effects.

  • Updated May 13, 2026
  • C

Matching real light illumination conditions in synthetic scenes

  • Updated Sep 3, 2025
  • JavaScript

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