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texture-optimization · GitHub Topics · GitHub

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texture-optimization

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C# and Python implementation of the "mip flooding" algorithm used in God of War. This algorithm was presented in the 2019 GDC talk and optimizes game textures sizes on disk.

  • Updated Feb 14, 2026
  • C#

The implementation of "Joint Texture and Geometry Optimization for RGB-D Reconstruction (CVPR2020)"

  • Updated Aug 30, 2021
  • C

Free VRChat avatar pre-upload checker and fixer for Unity. Install via VCC scan, fix common SDK errors, reduce textures.

  • Updated Aug 10, 2026
  • C#

Tripo Studio to Unreal Engine batch import pipeline: browser export FBX zip + WebSocket push to Tripo Bridge, auto PBR materials

  • Updated Aug 4, 2026
  • Python

Blender add-on that reduces polygon count and texture size while preserving UV mapping — with optional pre-clean (merge by distance, Instant Clean)

  • Updated Aug 17, 2026
  • Python

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