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C# and Python implementation of the "mip flooding" algorithm used in God of War. This algorithm was presented in the 2019 GDC talk and optimizes game textures sizes on disk.
The implementation of "Joint Texture and Geometry Optimization for RGB-D Reconstruction (CVPR2020)"
Free VRChat avatar pre-upload checker and fixer for Unity. Install via VCC scan, fix common SDK errors, reduce textures.
Tripo Studio to Unreal Engine batch import pipeline: browser export FBX zip + WebSocket push to Tripo Bridge, auto PBR materials
Blender add-on that reduces polygon count and texture size while preserving UV mapping — with optional pre-clean (merge by distance, Instant Clean)
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