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Unity - Scripting API: Rendering.CommandBuffer.SetComputeIntParam
Version: Unity 6.5 (6000.5)
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    CommandBuffer.SetComputeIntParam

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    Declaration

    public void SetComputeIntParam(ComputeShader computeShader, string name, int val);

    Declaration

    public void SetComputeIntParam(ComputeShader computeShader, int nameID, int val);

    Parameters

    Parameter Description
    computeShader ComputeShader to set parameter for.
    name Name of the variable in shader code.
    nameID Property name ID. Use Shader.PropertyToID to get this ID.
    val Value to set.

    Description

    Adds a command to set an integer parameter on a ComputeShader.

    Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.

    Additional resources: DispatchCompute, SetComputeFloatParam, SetComputeFloatParams, SetComputeIntParams, SetComputeMatrixParam, SetComputeMatrixArrayParam, SetComputeVectorParam, SetComputeVectorArrayParam, SetComputeTextureParam, SetComputeBufferParam.


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