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Unity - Scripting API: Rendering.CommandBuffer.SetComputeVectorParam
Version: Unity 6.5 (6000.5)
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    CommandBuffer.SetComputeVectorParam

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    Declaration

    public void SetComputeVectorParam(ComputeShader computeShader, string name, Vector4 val);

    Declaration

    public void SetComputeVectorParam(ComputeShader computeShader, int nameID, Vector4 val);

    Parameters

    Parameter Description
    computeShader ComputeShader to set parameter for.
    name Name of the variable in shader code.
    nameID Property name ID. Use Shader.PropertyToID to get this ID.
    val Value to set.

    Description

    Adds a command to set a vector parameter on a ComputeShader.

    Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.

    Additional resources: DispatchCompute, SetComputeFloatParam, SetComputeFloatParams, SetComputeIntParam, SetComputeIntParams, SetComputeMatrixParam, SetComputeMatrixArrayParam, SetComputeVectorArrayParam, SetComputeTextureParam, SetComputeBufferParam.


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