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Unity - Scripting API: Rendering.CommandBuffer.SetComputeMatrixParam
Version: Unity 6.5 (6000.5)
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    CommandBuffer.SetComputeMatrixParam

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    Declaration

    public void SetComputeMatrixParam(ComputeShader computeShader, string name, Matrix4x4 val);

    Declaration

    public void SetComputeMatrixParam(ComputeShader computeShader, int nameID, Matrix4x4 val);

    Parameters

    Parameter Description
    computeShader ComputeShader to set parameter for.
    name Name of the variable in shader code.
    nameID Property name ID. Use Shader.PropertyToID to get this ID.
    val Value to set.

    Description

    Adds a command to set a matrix parameter on a ComputeShader.

    Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.

    Additional resources: DispatchCompute, SetComputeFloatParam, SetComputeFloatParams, SetComputeIntParam, SetComputeIntParams, SetComputeMatrixArrayParam, SetComputeVectorParam, SetComputeVectorArrayParam, SetComputeTextureParam, SetComputeBufferParam.


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