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Parameters
| Parameter |
Description |
| computeShader |
ComputeShader to set parameter for. |
| kernelIndex |
Which kernel the buffer is being set for. See ComputeShader.FindKernel. |
| name |
Name of the buffer variable in shader code. |
| nameID |
Property name ID. Use Shader.PropertyToID to get this ID. |
| buffer |
Buffer to set. |
| bufferHandle |
The handle of the buffer to set. |
Description
Adds a command to set an input or output buffer parameter on a ComputeShader.
Buffers and textures are set per-kernel. Use ComputeShader.FindKernel to find kernel index by function name.
Setting a compute buffer to a kernel will leave the append/consume counter value unchanged. To set or reset the value, use ComputeBuffer.SetCounterValue or GraphicsBuffer.SetCounterValue.
Additional resources: DispatchCompute, SetComputeFloatParam, SetComputeFloatParams, SetComputeIntParam, SetComputeIntParams, SetComputeMatrixParam, SetComputeMatrixArrayParam, SetComputeVectorParam, SetComputeVectorArrayParam, SetComputeTextureParam.