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Unity - Scripting API: ScriptablePacker
Version: Unity 6.5 (6000.5)
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    LanguageEnglish
    • C#

    ScriptablePacker

    class in UnityEditor.U2D

    /

    Inherits from:ScriptableObject

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    Description

    ScriptablePacker Interface. Provides a custom implementation to pack sprites into textures. This is the Scriptable Packer interface.

    Public Methods

    Method Description
    DisposeHelper function to cleanup native arrays of PackerData struct.
    PackAllows custom implementation to pack sprites into textures.

    Protected Methods

    Method Description
    FitFunction to query where the Sprites will be packed in an Atlas without generating textures. Used for tools and previews.

    Inherited Members

    Properties

    PropertyDescription
    hideFlagsControls whether the object is hidden, saved with the scene, and editable by the user.
    nameThe name of the object.

    Public Methods

    MethodDescription
    GetEntityIdGets the EntityId of the object.
    GetHashCodeReturns the hash code for the object.
    ToStringReturns the name of the object.

    Static Methods

    MethodDescription
    DestroyRemoves a GameObject, component, or asset.
    DestroyImmediateDestroys the specified object immediately. Use with caution and in Edit mode only.
    DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
    FindAnyObjectByTypeRetrieves any active loaded object of Type T.
    FindObjectsByTypeRetrieves a list of all loaded objects of Type type.
    InstantiateClones the object original and returns the clone.
    InstantiateAsyncCaptures a snapshot of the original object that's related to another GameObject and obtains an AsyncInstantiateOperation instance of the resulting objects.
    CreateInstanceCreates an instance of a scriptable object.

    Operators

    OperatorDescription
    boolDetermines whether the object exists.
    operator !=Compares if two objects refer to a different object.
    operator ==Compares two object references to see if they refer to the same object.

    Messages

    MessageDescription
    AwakeCalled when an instance of ScriptableObject is created.
    OnDestroyThis function is called when the scriptable object will be destroyed.
    OnDisableThis function is called when the scriptable object goes out of scope.
    OnEnableThis function is called when the object is loaded.
    OnValidateEditor-only function that Unity calls when the script is loaded or a value changes in the Inspector.
    ResetReset to default values.

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