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一款视频录像机,支持AudioRecord录音、MediaCodec输出AAC、MediaMuxer合成音频视频并输出mp4,支持自动对焦、屏幕亮度调节、录制视频时长监听、手势缩放调整焦距等
A Three.js FBO particle system with curl noise.
Mass spring cloth simulation in WebGL using semi-implicit Euler and ping-pong FBO's.
Computer Graphics Final Project - Paradise: Forest and Water Simulation
WebGL FBO Particles
CSCI441 Library Helper Functions and Classes
Native, high-performance GLSL engine in Rust for real-time shaders, MIDI control, and live video routing.
A simple library for OOP encapsulation and abstraction of some of WebGL2 Framebuffers and the Renderbuffers they rely on.
Feedback shader boilerplate with three.js and react-scripts - quick and dirty
High-performance GPU particle system (WebGL2 FBO) with CPU fallback, real-time shader visuals, and legacy parity post-FX (FXAA, Bloom, Motion Blur).
Бесплатный инструмент для планирования поставок Ozon FBO: что, сколько и в какой регион везти. Локально, на ваших данных. Не аффилирован с Ozon.
Open-source FBO replenishment planning toolkit for marketplace sellers.
The OpenGL project I did for the Computer Graphics course back in 2007. Uses the fixed pipeline.
Minimal example to use raylib rlgl with QQuickFramebufferObject
🎨 Create high-performance GLSL shaders in real-time with shadecore, a standalone engine for live video routing and hardware control.
ペンタブで書ける、黒板を自由に切り替えられるチョーク風メモアプリ(Kivy)
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