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Unity - Scripting API: Graphics.ExecuteCommandBufferAsync
Version: Unity 6.5 (6000.5)
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    Graphics.ExecuteCommandBufferAsync

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    Declaration

    public static void ExecuteCommandBufferAsync(CommandBuffer buffer, ComputeQueueType queueType);

    Parameters

    Parameter Description
    buffer The CommandBuffer to be executed.
    queueType Describes the desired async compute queue the supplied CommandBuffer should be executed on.

    Description

    Executes a command buffer on an async compute queue with the queue selected based on the ComputeQueueType parameter passed.

    It is required that all of the commands within the command buffer be of a type suitable for execution on the async compute queues. If the buffer contains any commands that are not appropriate then an error will be logged and displayed in the editor window. Specifically the following commands are permitted in a CommandBuffer intended for async execution:

    CommandBuffer.BeginSample

    CommandBuffer.BuildRayTracingAccelerationStructure

    CommandBuffer.CopyCounterValue

    CommandBuffer.CopyTexture

    CommandBuffer.CreateGraphicsFence

    CommandBuffer.DisableShaderKeyword

    CommandBuffer.DispatchCompute

    CommandBuffer.EnableShaderKeyword

    CommandBuffer.EndSample

    CommandBuffer.GetTemporaryRT

    CommandBuffer.GetTemporaryRTArray

    CommandBuffer.IssuePluginEvent

    CommandBuffer.ReleaseTemporaryRT

    CommandBuffer.SetComputeBufferData

    CommandBuffer.SetComputeBufferParam

    CommandBuffer.SetComputeFloatParam

    CommandBuffer.SetComputeFloatParams

    CommandBuffer.SetComputeIntParam

    CommandBuffer.SetComputeIntParams

    CommandBuffer.SetComputeMatrixArrayParam

    CommandBuffer.SetComputeMatrixParam

    CommandBuffer.SetComputeTextureParam

    CommandBuffer.SetComputeVectorParam

    CommandBuffer.SetComputeVectorArrayParam

    CommandBuffer.SetGlobalBuffer

    CommandBuffer.SetGlobalColor

    CommandBuffer.SetGlobalFloat

    CommandBuffer.SetGlobalFloatArray

    CommandBuffer.SetGlobalInt

    CommandBuffer.SetGlobalMatrix

    CommandBuffer.SetGlobalMatrixArray

    CommandBuffer.SetGlobalTexture

    CommandBuffer.SetGlobalVector

    CommandBuffer.SetGlobalVectorArray

    CommandBuffer.WaitOnGraphicsFence

    All of the commands within the buffer are guaranteed to be executed on the same queue. If the target platform does not support async compute queues then the work is dispatched on the graphics queue.

    Additional resources: SystemInfo.supportsAsyncCompute , GPUFence, CommandBuffer.


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