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Unity - Scripting API: MonoScript
Version: Unity 6.5 (6000.5)
    • Supported
    • Legacy
    LanguageEnglish
    • C#

    MonoScript

    class in UnityEditor

    /

    Inherits from:TextAsset

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    Description

    Representation of Script assets.

    This class represents C# files stored in the project.

    Public Methods

    Method Description
    GetClassReturns the System.Type object of the class implemented by this script.

    Static Methods

    Method Description
    FromMonoBehaviourReturns the MonoScript object containing specified MonoBehaviour.
    FromScriptableObjectReturns the MonoScript object containing specified ScriptableObject.

    Inherited Members

    Properties

    PropertyDescription
    hideFlagsControls whether the object is hidden, saved with the scene, and editable by the user.
    nameThe name of the object.
    bytesThe raw bytes of the text asset. (Read Only)
    dataSizeThe size of the text asset data in bytes. (Read Only)
    textThe text contents of the file as a string. (Read Only)

    Public Methods

    MethodDescription
    GetEntityIdGets the EntityId of the object.
    GetHashCodeReturns the hash code for the object.
    GetDataGets raw text asset data.
    ToStringReturns the contents of the TextAsset as a read-only string.

    Static Methods

    MethodDescription
    DestroyRemoves a GameObject, component, or asset.
    DestroyImmediateDestroys the specified object immediately. Use with caution and in Edit mode only.
    DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
    FindAnyObjectByTypeRetrieves any active loaded object of Type T.
    FindObjectsByTypeRetrieves a list of all loaded objects of Type type.
    InstantiateClones the object original and returns the clone.
    InstantiateAsyncCaptures a snapshot of the original object that's related to another GameObject and obtains an AsyncInstantiateOperation instance of the resulting objects.

    Operators

    OperatorDescription
    boolDetermines whether the object exists.
    operator !=Compares if two objects refer to a different object.
    operator ==Compares two object references to see if they refer to the same object.

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